//Build 2014The schedule for //Build 2014 has been released. Below you will find the sessions that are either graphics or game related. Make sure you watch the Keynote live and the recorded sessions on Channel 9. The lineup for game and graphics related sessions is looking pretty interesting this year. I am particularly interested in the last 4 listed and can’t wait for the recordings.

 

Building Your First Windows Game with Unity

Looking to hit the ground running to develop awesome 2D games for Windows and Windows Phone? Watch this session to learn how to easily develop powerful games with one of the best things to hit gaming since pong started a gaming revolution. Join Unity and Microsoft for this exciting talk to show you not...

Building Games for Windows

This session will provide a demo rich overview of the options for developers building gaming applications for the Windows Platform. Attendees should leave having a clear understanding of the capabilities within Windows to optimize games and the numerous frameworks which are supported to build games for...

Direct3D 12 API Preview

Come learn how future changes to Direct3D will enable next generation games to run faster than ever before! In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem...

Innovations in High Performance 2D Graphics with DirectX Across Windows and Windows Phone

Great performance is a huge driver of satisfaction and user preference with apps. Direct2D powers high-performance, 2D graphics rendering in Windows and Windows Phone. In this session, you’ll learn how to use new Direct2D features and performance advancements to achieve optimal speed and efficiency in...

DirectX Graphics Development with Visual Studio 2013

Whether you are using DirectX to create games or an interactive UI for Windows apps, having the right tools will make your job easier. Visual Studio provides a rich set of graphics tools for writing shaders, working with graphics assets including images and 3D models, and diagnosing DirectX graphics...

Understanding the Xbox One Game Platform Built on Windows