Well, not really, but it’s a very catchy title isn’t it? Anyway, source control has saved my bacon a few times, and although this particular instance wasn’t that dire; it did remind me how important and ingrained into my daily routine source control is now. And because of that; I haven’t lost a single line of code in well over 2 years. That’s not to say there are lines of code I wouldn’t mind loosing, but that’s a different story.
As always, if you're a Unity3D developer from the New England Area, you can always come to a Studio Time session to get more assistance. If you release a game or app to either the Windows Store or the Windows Phone Store let me know and I'll see what I can do to help drive excitement for your games and apps.
What: Windows Phone Developer Day
When: Feb 1st, 12pm to 6pm
Mark your calendars for Saturday, Feb 1, 2014 and free up 12-6 PM to be in Cambridge, MA. The Microsoft and Nokia Evangelists are teaming up to help you publish your Windows Phone Apps!
By the end of the day fully expect your app(s) will be ready and submitted to DevCenter and on it’s way to the global app marketplace.
Everyone who attends and publishes their app will be entered to win a “hero” Nokia Lumia (1020, 928, 925, 920, etc) of their choice. There’ll be some swag/prize surprises during the day of the event.
Note: If you accept a prize from Nokia, you agree to these terms.
I am starting a new blog post series which will highlight a set of apps each week that deserve some attention. Please download and rate each of these apps and let the developers know that their efforts are appreciated. Each week will have a different theme for the apps that are chosen.
In this previous post, I discussed a workaround for a problem I was having when an artist would create a sprite sheet containing an animation that only had one frame. I considered this a workaround because it just never felt right to use a second frame that was simply a copy of an existing sprite. Well, today I was rewarded with a better answer to this problem.
In my last post on animation using Unity 4.3 we took a look at how to create multiple animations with multiple frames and coordinate them using an AnimatorController. In this post we will look at a small issue in the way that Unity 4.3 2D workflow handles an animation sequence when there is only one image in the animation.
If you are anything like me, you really like the Visual Studio IDE. I have been using the Visual Studio editor since it’s initial launch back in 2002. I know that there was something before that, but the full integrated IDE didn’t happen until after the release of .Net. Anyway, when I’m using Unity and developing the scripts in C#, I prefer to use Visual Studio as my IDE. Let me show you how you can configure Unity to use Visual Studio 2012, or 2013 as the code editor.
As I explore the 2D features of Unity, I discover more and more cool things. This time it was how to do animated sprites, but not just any animated sprites, sprites with multiple animations. We’ll cover the basics and a few pitfalls and shortcomings of this new technology.
This summer 40 Microsoft Interns camped out on the 11th floor of the NERD Center in Cambridge, MA for roughly 13 weeks to produce 3 Windows Store apps, 2 Windows Phone apps and 2 Office apps as part of the Microsoft Foundry Internship program. I had the pleasure of working with these bright students as they produced their apps. This post is to highlight the Wee Coder app.