• Hacking Pediatrics

    In October 2013, Hacking Pediatrics held the first hackathon ever focused on pediatric healthcare. It was sponsored by Boston Children's Hospital in collaboration with MIT's H@cking Medicine. In under 36 hours, 16 teams brought to life incredible ideas that will change the lives of children and their families and we are doing it again this year. Hacking Pediatrics Hackathon 2.0 will once again bring together the most innovative minds to disrupt pediatric healthcare. 

    The 2014 hackathon will be held October 17th -19th at the Microsoft NERD Center in Cambridge, MA.

    The Deadline to apply is October 10th! so make sure you apply and I'll see you there!
  • Visual Studio Tools for Unity released!

    Tags: Visual Studio, Unity, Game Development, Announcement

    Today the Visual Studio team released the Visual Studio Tools for Unity add-on (formerly known as UnityVS). It is now available for download on the Visual Studio Gallery at the following links:

    VSTU is Microsoft’s free Visual Studio add-on that enables a rich programming and debugging experience for working with the Unity gaming tools and platform. This is our first release since the acquisition of SyntaxTree, and we’re excited to have the opportunity to reach to the Unity community with Visual Studio.

    Visual Studio Tools for Unity 1.9

    Here are the highlights in today’s 1.9 release:

    • Faster debugger. Attaching and detaching the debugger as well as expanding local variables is now faster.
    • Faster startup. Opening VSTU projects is now faster.
    • Better handling of C# constructs. The local variables window is now properly populated when debugging iterators or when variables are accessed inside closures.
    • Start your game and your debugging session in one click. This feature is one of our most-requested: you can now attach the debugger and start the game by simply changing the debug target. This is only available in Visual Studio 2012 and 2013.

    And many more new features and bug fixes as you can see in our changelog. If you have any suggestion for VSTU, please post them on UserVoice, and if you encounter any issue please report them through the Visual Studio Connect site.

  • Free one year prime[31] Unity plug-ins

    Tags: Unity, Prime[31], Plug-ins

    Unity, the popular game engine for Windows and Windows Phone, continues to add features that increase developer productivity, making it easier to target the Windows platform with your games. Their most recent Unity 4.5.1 release has better, faster 2D graphics, improved touch screen keyboard support, compass, and a number of bug fixes.

    We are excited about this momentum and have partnered with prime[31], a leading Unity plug-in provider, to bring you their Windows Phone and Windows Store Unity plug-ins, now free for a year.


    prime[31], one of the most popular providers of plug-ins for Windows and Windows Store, make it easier for you to implement in app-purchases, use Live Tiles, monetize via ads, and connect to Azure storage. Starting today, through June 2015, you will be able to get all these plug-ins for free:

  • Boston Code Camp 21 Schedule

    Tags: Events, Presenting, Code Camp, Boston, Community

    Wow, I can’t believe it, Code Camp 21 is just around the corner. My first Code Camp was #8, and I started presenting at #9. I’ll be presenting again for Code Camp 21, see my sessions below :

    The Story of Bing Apps: Delight Across Multiple Form Factors
    A Brief Introduction to Xamarin 3.0
    The full schedule follows, you can also view the Agenda to see Boston Code Camp 21 at a glance. View the Session Schedule by Room to see the schedule for all rooms.

  • Last chance to register for Modern Devices and Universal Apps on 5/29!

    The world of Modern Devices and Universal Apps is here.


    Join us for a full day to learn how to develop applications in a mobile first, cloud first world.

    A revolution is taking place - it's impacting the speed at which applications need to be built, and the jaw-dropping capabilities they need to deliver.

    Experts from Intel and Microsoft are coming together to show off the latest in mobile devices and provide you the latest information on how to develop applications for those devices.

    Get hands-on with the breadth of cross platform application development technologies including Visual Studio, Xamarin and Azure to deliver your next great modern business application.

    Agenda for the day


    Registration, Breakfast




    Going Mobile with Modern Devices




    Extending your reach with Universal Apps


    Delivering Cross Platform with Xamarin


    Cloud Enabling Your Apps with Azure


    Hands-on Lab Preview




    Hands-on Lab


    Wrap up and Giveaways

    Prerequisite for the hands-on lab

    · PC/Mac running Windows 8/8.1

    · Visual Studio 2013, Update 2

    Featured Speakers

    · Rick Greene, Intel

    · Chris Bowen, Microsoft

    · Jesus Aguilar, Microsoft

    · Michael Cummings, Microsoft


  • Creating Idle States for Walking Characters using BlendTrees in Unity

    Tags: Unity, Sprites, animation, 2D, BlendTree

    …Or, “Is there a way to pause the animation so the character is not moving when no key is being pressed, yet remain facing the same direction it was moving in?” That is a question posted in the comments on my “Creating 2D Animated Sprites using Unity 4.3” post by Chris. Rather than answer in the comments section I thought this topic was important enough, and long enough, to warrant a whole post.