So if after //Build/ 2014 you updated your prized Nokia Developer device to the Windows Phone 8.1 Developer Preview, you may have been disappointed to find that Cortana was not available. However, it’s a fairly easy set of steps to enable Cortana on your developer device so that you can being integrating the service into your own apps!
…Or, “Is there a way to pause the animation so the character is not moving when no key is being pressed, yet remain facing the same direction it was moving in?” That is a question posted in the comments on my “Creating 2D Animated Sprites using Unity 4.3” post by Chris. Rather than answer in the comments section I thought this topic was important enough, and long enough, to warrant a whole post.
Recently Microsoft’s Team Dakota opened the beta for Project Spark on the Xbox One to everyone. Project Spark is a simple, yet powerful way to create games, or just see your stories come to life in your own worlds. You can share your creations with other members of the community. See what other creators did and play their worlds and games.
The schedule for //Build 2014 has been released. Below you will find the sessions that are either graphics or game related. Make sure you watch the Keynote live and the recorded sessions on Channel 9. The lineup for game and graphics related sessions is looking pretty interesting this year. I am particularly interested in the last 4 listed and can’t wait for the recordings.
MonoGame is a cross platform open source implementation of Microsoft’s XNA framework. MonoGame has been under active development for many years and has been used in a number of games on iOS, Android, Ouya, and of course Windows 8 and Windows Phone 8. In this post, we will cover how to set up your project structure to build for Windows Phone 8 and in an earlier post for Windows 8. We will also add a few elements to our scene to see it work. In later posts, we will build a complete game using MonoGame.
Microsoft NERD Center
One Memorial Drive
Cambridge, Massachusetts 02142
Session Submissions for Boston Code Camp 21
open on Wednesday, April 16, 2014
MonoGame is a cross platform open source implementation of Microsoft’s XNA framework. MonoGame has been under active development for many years and has been used in a number of games on iOS, Android, Ouya, and of course Windows 8 and Windows Phone 8. In this post, we will cover how to set up your project structure to build for Windows 8 and in a later post for Windows Phone 8. We will also add a few elements to our scene to see it work. In later posts, we will build a complete game using MonoGame.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. In recent releases OGRE has added support for Windows 8.1 and Windows Phone 8. Since the support is fairly new, getting OGRE ready for building games for these platforms can be a little tricksy, this guide is intended to reduce the friction of getting a game started using OGRE.
Well, not really, but it’s a very catchy title isn’t it? Anyway, source control has saved my bacon a few times, and although this particular instance wasn’t that dire; it did remind me how important and ingrained into my daily routine source control is now. And because of that; I haven’t lost a single line of code in well over 2 years. That’s not to say there are lines of code I wouldn’t mind loosing, but that’s a different story.