As I explore the 2D features of Unity, I discover more and more cool things. This time it was how to do animated sprites, but not just any animated sprites, sprites with multiple animations. We’ll cover the basics and a few pitfalls and shortcomings of this new technology. Getting Started First we need some artwork, I am generally a huge fan of opengameart.org so we’ll use some artwork from there today. This particular spritesheet was done as pat of the “Liberated Pixel Cup” on opengameart.org, the artist is Skyler Robert Colladay, with the entry, FeralFantom's Entry. Lets start a new Unity 2D project: Open Unity 4.3 and select File->New Project. Lets name the project 2DAnimation and make sure you select 2D from the ‘Setup defaults for:’ drop down. This will make Unity use a default working mode for 2D instead of 3D, but it’s easy enough to switch back and forth, don’t worry if you missed it the first time. Since we aren’t creating a full game here I won’t go through the process of … more
So, like a lot of people, I have been learning Unity’s new 2D workflow features, and since there is little to no documentation on how to use these new features, I will share my findings here.
My first experiences with Unity’s 2D workflow features have been positive, it is a lot easier to make things work in 2D now. However, it’s way to easy to fall back into the ‘old’ way of doing things. My biggest for instance is solving z-order issues with 2D objects.
Unity 4.3 added the concept of a sprite. A sprite is essentially made up of a quad with a pre-generated material that references your image and has a prebuilt shader to render it properly. In pre 4.3 you would have to use the Transform properties of the quad to set the z to a correct value in order to get the quad to render in the proper order. z values closer to your camera would render on top of items with z values farther away.
In 4.3 you don’t need to monkey with the z coordinate anymore. Unity has added the concept … more
This summer 40 Microsoft Interns camped out on the 11th floor of the NERD Center in Cambridge, MA for roughly 13 weeks to produce 3 Windows Store apps, 2 Windows Phone apps and 2 Office apps as part of the Microsoft Foundry Internship program. I had the pleasure of working with these bright students as they produced their apps. This post is to highlight the Wee Coder app. Description An engaging educational experience targeted for children 3-11. Learn basic programming concepts such as sequential thought, looping and conditionals in a fun and interactive way by joining a little robot (Codey) on his adventures.Come along with Codey on his mission to see all the planets in the Solar System. As he reaches each planet, his rocket falls apart. Help Codey rebuild his rocket by programming his movements through different levels.This game features 80+ unique levels, comedic videos, interactive tutorials, a mini puzzle game, achievements and more! Features Great educational experience for kids 3+ year … more
So if you are as excited about the new Xbox One as I am, I am sure you are going to want to use it as much as possible before you pick up your 0-day pre-order right? Here is the schedule for the Xbox One tour bus in MA. See http://www.xbox.com/onetour for more locations and details about the stops. Hope to see you on the 14th at MIT and the 17th at the Burlington Mall! Nov 13, 9am-4pm Test DriveUMASS Amherst 181 Presidents DriveAmherst, MA 01003 Nov 14 Test DriveMIT77 Mass Ave.Cambridge, MA 2139 Nov 15, 10am-9pm Test DriveNorthshore Mall210 Andover StPeabody, MA 01960 Nov 16, 10am-9pm Test DriveNorthshore Mall210 Andover StPeabody, MA 01960 Nov 17 Test DriveMicrosoft Store @Burlington Mall75 Burlington Mall RdBurlington, MA 01803 Nov 23, 3:30pm-6pm Test DriveGameStop #639117 Pearl StreetBraintree, MA 02184 Nov 23, 11am-1:30pm Test DriveGameStop #38541100 Revere Beach PkwyChelsea, MA 02150 Nov 24 TailgamingDenver Broncos @ New England Patriots1 Patriot Pl.Foxboro, MA 02035 more